Status

last updated:

Status

A quick overview of what’s going on. unfinished patches may be invisible on github until they’re made public

Repository Patch / SndPack MSU-MD Ver. Notes
aladdin 20%
40%
krkz_8.20 Puttin together a complete soundPack is a tough one
castleOfIllusion 100%
100%
krkz_8.20 US and JP Versions available
castlevania 80%
10%
krkz_8.20  
chikichikiboys 100%
100%
krkz_8.20  
contra 99%
20%
krkz_2.21 unreleased yet
fatalfury 90%
99%
krkz_8.20  
fatalfury2 99%
200%
krkz_8.20 *SMPS driver bug
flintstones 100%
100%
krkz_2.21  
ghostbusters 100%
100%
krkz_8.20  
ghoulsnghosts 100%
100%
krkz_8.20  
megaman-ww 99%
40%
krkz_8.20  
musha 99%
80%
krkz_8.20 1 issue was reported but unable to recreate, soundPack has 2 substitute tracks until artist completes the album
mw4 100%
0%
krkz_8.20 Waiting for the remake, Asha in Monster World
quackshot 100%
80%
krkz_2.21 Since there is no complete arranged soundtrack I have used music from DuckTales. Maybe I’ll hack more DuckTales stuff into it.
rocketknight 99%
100%
krkz_2.21  
sf2rm 70%
100%
krkz_8.20 Need help with the Capcom sound driver. I have trouble muting the chipsound. Routine is at $4E0
shinobi2 100%
100%
krkz_8.20  
sonic 100%
100%
eke_8.20  
sonic2 99%
100%
eke_8.20 1 issuse: Using cheat will crash the game with red screen
supermonacogp 99%
100%
krkz_2.21 1 small issue remaing: GearDown sound not played.
tmnthsh 80%
99%
krkz_2.21 2 smaller issues remaining regarding boss music and track-order
toki 99%
80%
eke_8.20 *SMPS driver bug, soundPack needs 2 tracks that I will arrange in FL Studio.
wb5 100%
100%
krkz_8.20  

*SMPS driver bug

According to the great ValleyBell there’s a bug in the SMPS driver which causes voice samples to faint once you pause the game. Once a fix for this is available the patch will be updated.

MSU-MD Driver version and seemless loops

A short history: When the MSU-MD driver was initially released by krikkz it was mimicing the exact behavior of the CD hardware. As a result audio tracks had to fade out so that the gap that happens when the laser goes back to the beginning was not noticable. eke-eke published a fork that allowed seemless looping, but on MegaEverdrivePro the “Seek-time emulation” (an artifical timeout that is the same as the laser moving) was preventing music tracks to loop seemlessly. In Feb.2021 krikkz added the ability to turn off “Seek-time emulation”, so now seemless looping is the way to go. Existing patches and soundpacks need to be updated for this. Please have some patience for this to happen.