Status
last updated:
A quick overview of what’s going on. unfinished patches may be invisible on github until they’re made public
Repository | Patch / SndPack | MSU-MD Ver. | Notes |
---|---|---|---|
aladdin | 20% 40% |
krkz_8.20 | Puttin together a complete soundPack is a tough one |
castleOfIllusion | 100% 100% |
krkz_8.20 | US and JP Versions available |
castlevania | 80% 10% |
krkz_8.20 | |
chikichikiboys | 100% 100% |
krkz_8.20 | |
contra | 99% 20% |
krkz_2.21 | unreleased yet |
fatalfury | 90% 99% |
krkz_8.20 | |
fatalfury2 | 99% 200% |
krkz_8.20 | *SMPS driver bug |
flintstones | 100% 100% |
krkz_2.21 | |
ghostbusters | 100% 100% |
krkz_8.20 | |
ghoulsnghosts | 100% 100% |
krkz_8.20 | |
megaman-ww | 99% 40% |
krkz_8.20 | |
musha | 99% 80% |
krkz_8.20 | 1 issue was reported but unable to recreate, soundPack has 2 substitute tracks until artist completes the album |
mw4 | 100% 0% |
krkz_8.20 | Waiting for the remake, Asha in Monster World |
quackshot | 100% 80% |
krkz_2.21 | Since there is no complete arranged soundtrack I have used music from DuckTales. Maybe I’ll hack more DuckTales stuff into it. |
rocketknight | 99% 100% |
krkz_2.21 | |
sf2rm | 70% 100% |
krkz_8.20 | Need help with the Capcom sound driver. I have trouble muting the chipsound. Routine is at $4E0 |
shinobi2 | 100% 100% |
krkz_8.20 | |
sonic | 100% 100% |
eke_8.20 | |
sonic2 | 99% 100% |
eke_8.20 | 1 issuse: Using cheat will crash the game with red screen |
supermonacogp | 99% 100% |
krkz_2.21 | 1 small issue remaing: GearDown sound not played. |
tmnthsh | 80% 99% |
krkz_2.21 | 2 smaller issues remaining regarding boss music and track-order |
toki | 99% 80% |
eke_8.20 | *SMPS driver bug, soundPack needs 2 tracks that I will arrange in FL Studio. |
wb5 | 100% 100% |
krkz_8.20 |
*SMPS driver bug
According to the great ValleyBell there’s a bug in the SMPS driver which causes voice samples to faint once you pause the game. Once a fix for this is available the patch will be updated.
MSU-MD Driver version and seemless loops
A short history: When the MSU-MD driver was initially released by krikkz it was mimicing the exact behavior of the CD hardware. As a result audio tracks had to fade out so that the gap that happens when the laser goes back to the beginning was not noticable. eke-eke published a fork that allowed seemless looping, but on MegaEverdrivePro the “Seek-time emulation” (an artifical timeout that is the same as the laser moving) was preventing music tracks to loop seemlessly. In Feb.2021 krikkz added the ability to turn off “Seek-time emulation”, so now seemless looping is the way to go. Existing patches and soundpacks need to be updated for this. Please have some patience for this to happen.